

This game is a part of the raucous Gala Games ecosystem. Tanks’ unique characteristics include chassis, guns, and armour. So far, there are 20 available pixelated machines inspired from real prototypes from such countries as Germany, Poland, Russia, and China. And even if the game stops existing, tanks will stay in your wallet. In the recently released pr omo trailer, the developers even used a remix version of the original soundtrack from Battle City in order to stress the game’s origins.Įvery tank is an NFT, which means you literally own the vehicle. This game is the ideological successor of the original Battle City and Tank Battalion from Famicom and arcade machines, with an 8-bit visual style. Such gaming projects but on a blockchain tend to get inspiration from things that have already been invented. If you wondered why I dedicated half of this article to tank military games, you’ll be surprised to spot how the history runs in circles here. The arcade machine was with seats and supported multiplayer as usual. Hence, tanks as gaming vehicles appeared there quite often.Īt the end of the decade, the initiative was taken by Ta nk! Tank! Tank! that returned the genre back to a more entertaining and bizarre-looking direction. Moreover, the first-person shooter genre was given a new lease on life with such WWII military games as Call of Duty, Battlefield, Medal of Honour, Brother in Arms, and so on. In the 2000s, video-gaming trends shifted into maximum realism. Of course, PlayStation One had a lot of panzer games, but they all were similar to Tokyo Wars in their concepts. Although real tanks are operated with turning levers, the cabinet provided more realism than ever possible at that time. The innovation of this milestone was the arcade cabinet with a seat and steering wheel. Arcade tank games moved into three dimensions as well. On the other hand, Tokyo Wars was no exception. However, it was an exception to the rule. The only successful one was Castlevania Symphony of the Night. Now 2D indie projects are booming, but at that time, they were considered outdated. The fifth generation of gaming consoles shifted the focus from 2D to 3D games. The game was even released on cocktail table arcade machines. It took the best from its predecessor and scaled it up to the possible best in terms of mechanics, gameplay variety, and graphics. The next 2D military vehicle game became Tank Force. The already mentioned Japanese video gaming developer and publisher Namco, which later became the well-known Bandai Namco, continued the tank series. Unfortunately, Battle City didn’t leave Japan. The game was based on arcade game Tank Ba ttalion. Their Batt le City on Famicom introduced advanced graphics, constructor mode, protecting one’s own command base, and more tanks on the screen. Namco was the main frontiersman of 8-bit tank games. The third generation of gaming consoles scaled up tank games. Usually, different variations of this retro handheld console featured Tetris, Arkanoid, Space Invaders, and of course Tanks.

Later, the concept was taken over by Brick Game. Not to mention that the graphics were over-simplistic. At that time, the maximum computing power of consoles allowed for only two tanks on the screen. Usually, the point of the game was to eliminate the opponent’s tank faster than they destroy yours. (Yes, developers didn’t bother to come up with sophisticated names for games at that time!) For example, one of the first appearances was “Tank Mode” in Combat for Atari 2600 as well as in its clones. Tanks as gaming characters figured in the video-game industry almost from the very beginning.
